- The Game Industry wants you to be specialized.
- I should have a separate resume for Artist positions and another for Game Design
- Even Game Desigers have specalizations. There are Combat Designers, Encounter Designers, and Systems Engineers. These are all subsets of Game Design.
- A Systems Designer focuses on mechanics and manipulation of data for game balance and interesting user experience. This
- There are no Game Designer/Artists outside of the Indy Game sector, and even within it, someone who is so generalized in their skillset is rare, and so their value is not implicitly understood.
- I need to choose a focus, and I'm a little further along on the Concept Art front.
- If I'm going to show Game Design work, something small and polished is way better than something grandiose and unfinished.
- The above probably goes for Concept Art as well.
- I need to learn Unity.
- I need to do more coding.
- There are more Artist positions available than Game Designer positions.
...So that's a lot of to-do list type stuff. The bottom line is that I should focus on concept art. I need to spend the rest of the semester producing 5 or 6 polished art pieces that show the best of what I can do. If I complete one every other week for the rest of the semester, I will achieve that goal. Here goes nothing!
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