Friday, February 27, 2015

OMGDC!

This week I spent every available moment updating and reworking my resume in preparation for GDC. I had intended on uploading some additional items to my portfolio here, but the 14 hours I spent designing my resume and uploading game design info to Wikia for project samples was enough, I think.  It's crazy how much work it is to present yourself! I'd rather be arting.

Here's the first resume I made:
 And here is the one I made after I pulled my head out of my ass:

Which one tells a better story about me and my qualifications to design games?

Actually, I can't take all the credit for performing my lower intestinal craniectomy. I heard a talk from three alums who now work in "the field," and my conversation with one, Nathan Harling, was particularly helpful in figuring out what matters when you're writing a game design resume.

Let's hope the wisdom pays off!

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